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How a power works
Every power wants something on the boss's streets, has two or three things it can do about it, and one thing it cannot afford to lose. Powers move off-screen: the boss usually hears after the fact, from a contact, partly wrong. Each one remembers what the boss did to it; anger rises with every slight and cools slowly with tribute, favours or time. A power is never pure evil and never a friend.
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